Basics
What the game is, how a session moves forward, and why no mistake is permanent.
What is SilkWard?
A turn-based isometric puzzle: no reflexes, no timers — the tension comes from the board itself.
There is no losing
Getting caught is a state, not a penalty screen; undo is unlimited and never costs you a star.
Reading the screen
The diorama takes three quarters of the screen, the bottom bar the rest. No scrolling, no zooming — the whole board is always visible.
Glossary
One-line definitions of the terms used across the wiki, and where each is explained in full.